Saturday, 5 May 2012

Exp. 2.2 Models In Crysis


I had a tough time working in Crysis 3 in the beginning, but after a while of playing around with the program i began to understand the concept of the software. The overall landscaping was straightforward, but applying textures and vegetation was a bit more challenging. The video tutorials on Russell Lowe's website helped a lot with any problems i encountered during the exercise.


Perspective 1: Axonometrics 1 & 2 in Crysis


Perspective 2: Axonometrics 1 & 2 in Crysis 

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